<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Georgie Pinn Journal</title><link>https://www.georgiepinn.com/journal</link><description>Commissioning art and public experiences</description><item><title>How does interactive public art work?</title><link>https://www.georgiepinn.com/journal/how-does-interactive-public-art-work</link><guid>https://www.georgiepinn.com/journal/how-does-interactive-public-art-work</guid><description>Understand how an audience’s actions become part of an artwork, with examples from RIPPLE, ECHO/OHCE and Electric Puppet.</description></item><item><title>How can art bring a destination to life after dark?</title><link>https://www.georgiepinn.com/journal/art-and-destinations-after-dark</link><guid>https://www.georgiepinn.com/journal/art-and-destinations-after-dark</guid><description>Explore the role of public art in an evening visitor experience, using Luminous Lusail and Geelong as distinct creative references.</description></item><item><title>What makes a public artwork participatory?</title><link>https://www.georgiepinn.com/journal/what-makes-public-art-participatory</link><guid>https://www.georgiepinn.com/journal/what-makes-public-art-participatory</guid><description>Compare watching, making, moving and storytelling, and define what creative agency means in a public artwork.</description></item><item><title>How can creative technology support learning through play?</title><link>https://www.georgiepinn.com/journal/creative-technology-learning-through-play</link><guid>https://www.georgiepinn.com/journal/creative-technology-learning-through-play</guid><description>Explore character-making, movement, animation and shared authorship through Electric Puppet and Electric Corpse workshop references.</description></item><item><title>How do you measure engagement with an interactive artwork?</title><link>https://www.georgiepinn.com/journal/measuring-interactive-art-engagement</link><guid>https://www.georgiepinn.com/journal/measuring-interactive-art-engagement</guid><description>Choose practical engagement measures, distinguish viewers from participants and report findings without overstating the artwork’s impact.</description></item><item><title>How to brief an interactive public artwork</title><link>https://www.georgiepinn.com/journal/how-to-brief-an-interactive-artwork</link><guid>https://www.georgiepinn.com/journal/how-to-brief-an-interactive-artwork</guid><description>Turn an idea for public participation into a useful brief: audience, site, interaction, responsibilities and evidence of success.</description></item><item><title>What affects the cost of an immersive art commission?</title><link>https://www.georgiepinn.com/journal/what-affects-immersive-art-cost</link><guid>https://www.georgiepinn.com/journal/what-affects-immersive-art-cost</guid><description>Understand the scope behind an immersive-art budget, from original content and site conditions to fabrication, rehearsal and operation.</description></item><item><title>Projection mapping or interactive art: which suits your brief?</title><link>https://www.georgiepinn.com/journal/projection-mapping-or-interactive-art</link><guid>https://www.georgiepinn.com/journal/projection-mapping-or-interactive-art</guid><description>Compare a shared audiovisual story with audience-responsive art, and choose the experience that fits your place and public purpose.</description></item><item><title>Planning an after-dark art experience for a public place</title><link>https://www.georgiepinn.com/journal/planning-an-after-dark-art-experience</link><guid>https://www.georgiepinn.com/journal/planning-an-after-dark-art-experience</guid><description>Plan the audience journey, operation and evaluation of an evening artwork without confusing design ambitions with demonstrated visitor outcomes.</description></item></channel></rss>